- 28 October 1999 --
GnomeHack 1.0.4!
This release fixes a few packaging problems, comes with an autogenerated
.spec file that _should_ work out-of-the-box that properly depends on bzip2,
has a few minor bug fixes, fixes up some bugs reported via the Debian bug
tracking system, and works just fine with the October Gnome release.
Source code and .deb packages are available now on a debian mirror near you,
but can also be grabbed from
http://www.debian.org/~andersee.
Have fun and please let me know if you have any problems.
-Erik
Update! For those building RPMS, you will need to apply
http://www.debian.org/~andersee/gnomehack-1.0.4.spec.patch since it seems
I screwed up the .spec file again. sigh. Many thanks to
Fred Richardson for the quick fix!
Another Update! For those _not_ building .debs or RPMS, to get
the GNOME desktop files into the right spot you will want to build with
./configure < foo > --enable-alt-desktopdir= < bar >
or apply the following patch to configure.in:
- DESKTOP_DIR='${datadir}/apps/Games'
+ DESKTOP_DIR='${datadir}/gnome/apps/Games'
Thanks to < lduperval@sprint.ca > for pointing out the problem.
- 17 September 1999 --
GnomeHack in the Press!
By virtue of my employment at Lineo I just got a copy of the October 1999
Linux Journal (which happens to have a cover story on Lineo).
Upon opening it up to page 8, I was startled to see a screenshot
of GnomeHack! Seems they have an editorial called
"Games Focus->Dungeon Crawling"
with a brief overview of the most popular RPGs. And of course, they
included GnomeHack. Wohoo! GnomeHack is famous!
- 11 September 1999 --
Dax Kelson's RPMs have moved a bit. If you want RPMs, visit
ftp://ftp.gurulabs.com:/pub/gnome/updates.
- 26 July 1999 --
Dax Kelson has graciously built RPMs for gnomehack, and has
majorly fixed up the horribly messed up SPEC file I had put
together, to make building future RPMS much easier. Thanks
Dax! All RPM users are invited to visit:
ftp://ftp.gurulabs.com/pub/gnome/contrib-rpms, where
Dax has kindly placed his RPMS.
- 25 July 1999 --
As some folks have noticed, the menu window (used for things like
displaying your inventory) pops up twice. This stupid bug is entirely
my fault. To fix it, either grab the latest from CVS, or you can
adjust the file win/gnome/GnomeHackMenuWindow.c and in the function
ghack_menu_window_display() you will want to uncomment all the commented
out code. I was testing something, and foolishly left these lines
commented out for the 1.0.3 release... Oops!
- 24 July 1999 --
After much delay, I am pleased to announce gnomehack 1.0.3. This version
has a ton of bug fixes -- you should (finally) be able to properly save
games now, and it should never, ever, crash (no, really ;).
Source code and .deb packages can be grabbed by visiting:
http://www.debian.org/~andersee.
and .deb packages should also be showing up shortly on a Debian
mirror near you.
Please try things out, have fun, and let me know if you have any
problems.
-Erik
Job Opening
GnomeHack is in need of some assistance from a individual
with RPM package development skills, and an RPM based system.
I have put together a .spec file for RPM based systems which is supposed
to make the the RPM do all the nifty stuff the .deb package does, but
I have no idea if it is even close to working, since it is completely
untested. Please email
Erik Andersen
or the GnomeHack mailing list for more information on how you can help.
- 7 May 1999 --
For those of you using RPM based systems, David has now made an
updated RPM that fixes the "unable to save the game" bug.
The first set of RPMs were missing a save directory...
- 5 May 1999 --
For those of you using RPM based systems (i.e. RedHat, Suse, Caldera,
TurboLinux, etc...)
RPMS are now available (thanks to David (djao@math.harvard.edu) at
http://math.harvard.edu/~djao/gnomehack/. Also, the .deb
package is now included (as of yesterday afternoon) into Debian
unstable (potato) along with the rest of Gnome so you can now
grab GnomeHack from your favorite Debian mirror.
- 4 May 1999 --
Ok, here goes. I hereby release GnomeHack 1.0.2 (and there was
much rejoicing!). This release should be much more stable, and
playable than the last release. Thanks go out to Tony, for finding
the elusive seg fault, and for the many other folks that have been
giving me feedback and encouragement. Mark Whitley and John Gotts
give some great bug reports and stack traces. Rosina Bignall, Adam
Moyes, and David Seidel have also given a bunch of bug reports and
general feedback as well. Many thanks!
Anyway, here is the list of what has changed:
- Finally(!) got the strange seg-fault fixed -- many, many thanks
to Tony Taylor. (Tony, you rock!)
- No more gtk/gnome errors when the game ends.
- The top-10 scores now show up when the game ends.
- The RIP window when the game ends is much nicer now.
- When stats increase, the show in green for a few turns. When
they decrease hey show in red.
- Added in a "pet mark" (a heart) to help you distinguish your
pets from other monsters.
- Reworked the map window code so that zooming in and out is now
really fast (and doesn't use malloc any more).
- Updated some key handling to be more correct.
- Dialogs now default to "Ok" instead of "Cancel" when appropriate.
- Added key handling to dialog boxes (like Yes/No).
- Worked around a bug in gnome_dialog_set_parent.
- Menu dialogs (like inventory) have much better formatting.
- Fixed a long standing off-by-1/2 bug in the map window code.
Source can be grabbed from gnome CVS (nethack), or can be downloaded from
here, and the .deb package for i386 can be found
here.
Job Opening
We are in need of immediate assistance from a individual with
strong RPM package development skills and a willingness to help.
Telecomuting is encouraged. Salary is limited to good feelings
and respect from all. Please email
Erik Andersen
for more information.
- 27 April 1999 --
Last night I fixed a few more bugs. There was a subtle off-by-1/2
bug in the map code that has been there forever that is now fixed.
I'm still working on tracking down a strange and quite rare problem
in the gnome-canvas idle routine...
- 25 April 1999 --
Hi all,
I've done a bit of work on GnomeHack this weekend. The Menu dialogs
(like the options, inventory, help, etc...) are now much better
formatted. I also fixed up a few potential seg faults in that code. I
have been getting some reports of map window related seg faults, so I
did an overhaul of how the map window handles the background image. This
removed the need for doing any mallocs for the map background and made
the zoom _really_ fast. I also fixed the problem where the main window
always wanted to be 800x600. Now you can resize the window to whatever
you want, and it will stay that way. I think I fixed a few other things,
but I can't remember what... Anyway, your help in testing would be
apprecieated. I'll probably be making another point release this week.
-Erik
- 15 March 1999 --
I am pleased to announce the release of GnomeHack 1.0.1.
A number of improvements and bug fixes have been made since the 1.0.0
release -- We've fixed a few crashes, much better key handling, widget
focus fixes, much better and automatic installation, and a few other
things. You shouldn't need to read the installation instructions
anymore...
In particular, being a Debian developer, I am pleased to announce that I
have now packaged up GnomeHack in .deb format to make it easier for you
to waste your time playing. :)
Source can be found in gnome CVS, or can be downloaded from
here, and the .deb package for i386 can be found
here.
Many thanks to those that sent in bug reports and patches since the
last release, including: Me (of course ;), Jeff Garzik, Tony Taylor,
Havoc Pennington, Dave Seidel, Justin Hawkins, Dan McGuirk, and Matthias
Warkus. I Hope I didn't miss anybody...
-Erik
- 14 March 1999 --
Well, I'm almost ready for the 1.0.1 release of Gnomehack. There are
a bunch of bug fixes, and some major improvements to the build and
installation process. And to top it all off, I have packaged it up
as a .deb so everybody (using debian) can try it. If somebody wants
to pack this up as an rpm, that'd be great!
It should be pretty easy now that I have set up all the hard
stuff. That would be worth delaying the release for, otherwise, unless
you guys find some nasty problems, I'll be cutting 1.0.1 tomorrow and
shipping off the .deb.
Have fun and sorry about my getting scarce. My new job is keeping me
very busy (but it is sure a lot of fun!).
- 3 March 1999 --
Since release we have receive some very nice comments. Thanks! If
you are using GnomeHack, feel free to send a note to the mailing
list -- we'd love to hear of your suggestions, comments, feature
requests, and horrible deaths.
A number of fixes have also gone in since the 1.0.0 release --
Havoc Pennington let us know about a way to capture arrow key press
events so they don't change the widget focus (before pressing the
arrow keys changed to focus to the zoom widget, and then started
zooming. ugh)., and that is now implemented. Dave Seidel gave us
some extensive and very helpful bug reports that let us fix a crash
when two items were at a single spot. Tony fixed that one. Dave also let
us know about the console messages that would never be seen. Now
all messages go to dialog boxes. He also let us know about some key
handling problems with meta keys (like Alt+p, Alt+f, etc.), and some
problems with running diagonally with the numeric keypad. Those are
now fixed as well. Lastly, Matthias Warkus gave us a nethack.desktop
file so GnomeHack will now show up in the panel when installed.
Works nicely -- especially with the no-more-console-messages fix.
BTW, it is important to read and follow the
directions when installing GnomeHack, or you
won't be able to save your game...
- 19 Feb 1999 --
Release day!!! No. Really this time! As I tried to tag the source
in CVS, cvs crashed and left the nethack tree locked. It took till
the afternoon to get it fixed (thanks to Elliot Lee and Dr. Mike).
Anyway. Here it is! GnomeHack 1.0.0 is officially released now!
(and there was much rejoicing!). Please folks, try it out and have fun.
We have put a lot of work into this game, and I really think it is the
best game for Gnome so far (IMHO -- if you disagree, you are welcome to
your wrong opionion :)
To make life easy for everyone, I have placed a tarball
here.
To make it compile, you will need gnome-libs 0.99.8.1, with
gtk 1.1.16, glib 1.1.16, and imlib 1.9.3 (as well as normal
things like libX11, libXpm, etc :) The complete instructions
on compiling and installing GnomeHack can be found
here.
If you have any problems, suggestions, or even better -- working patches,
please send email to the gnomehack mailing list. If you have bugs to
report, please use the
GNOME Bug Tracker.
Have fun, and happy nethacking!
- 18 Feb 1999 --
Release day!!! Today I'll be making the 1.0.0 release. It is now
completely playable and should work just fine. There are still plenty
of features to add in, but those can be added in future releases...
- 17 Feb 1999 --
I fixed the missing menu icons problem, fixed the "?" help menus,
added accelerators to the inventory/menu window, and generally fixed
up things I noticed that were acting strangely. The game should now
be fully playable -- even without a mouse. A bit more testing and
this will be ready for a first release!
- 16 Feb 1999 --
Tony fixed the wierd random seg faults(!), and I fixed some other
problems. The list of things needing to be fixed before the long
anticipated first release is getting to be very short (see the TODO
list above). The game should be quite stable now, so if you've been
thinking about trying out GnomeHack but you were waiting for it to
become stable, now would be a great time to try it out. We'd love to
hear some feedback. Hopefully we can quickly finish up the last few
things and get a first release out the door.
- 30 Jan 1999 --
We've been working on the menu window which is used for things like
the inventory window (new screenshot added above). Jeff did a lot of
the grunt work, and I worked on some of the debugging (not done yet --
multiple selections seem to crash the game, but single selections work
fine now). I hooked up the menu bar so it actually works. And of course,
a few other bug fixes (and bugs probably) were added.
- 16 Jan 1999 --
I got the formatting of the window to be a bit cleaner with more
room allocated to the map. Resizing the window now gives the map
extra space. Tony fixed some problems with keeping the screen
centered when zoom!=1.0. I also implemented the inventory window, so
now you can see the cool stuff you have collected (screenshot added
above). It is still a bit rough, and only pops up the first time at
the moment. Probably a stupid bug and easy to fix... Oh, and I added
in a menu bar with all the commands in the game in it. Very few of
them are hooked up yet, but you can still use the keyboard or mouse
to play.
- 10 Jan 1999 --
Tony got the map working with some nice scrollbars, and added in
code to keep you centered on the screen. He also added a "zoom"
feature as well that lets you look at the map with the tiles as big
(or small) as you'd like. Very cool! I got the status window to do
the highlighting of changed values properly, and (ta-da!) fixed
the key input code (again). It works much better after this round
of fixes. The game is now getting to be very playable -- as can
probably be seen from the updated screenshot.
On a different note -- if you are reading this from the web, you
have probably noticed that I have changed where I host the GnomeHack
web page. I have changed my ISP in preparation for getting my DSL
connection to the net. It will be very fast (much better than my
puny modem) -- and not too expensive.
- 5 Jan 1999 --
The game is now playable (sortof ;-) I got the input code working.
Mouse selection is still wrong, but the mouse events are noticed
and can even be used to move (as long as you don't care much where
you are going ;-). Keyboard input seems to work just fine too
(Wahoo!!!). Please send email to the gnomehack list if you notice
problems (you will notice problems).
- 4 Jan 1999 --
Tony got the map window working, and I got the status window
working. Next I'll be working on the input code, and we should have
this thing playable!!! I've posted a new screenshot -- in case you
havn't noticed.
- 2 Jan 1999 --
GnomeHack now compiles and runs -- but is not yet playable. It now
will start up, show the main window, display the Player Selection dialog,
and let you select a role for yourself. Unfortunatly, after selecting a
role, not much else works.
- 15 Dec 1998 --
The conversion process (from C++ to C) is continuing quite well.
Also the gnome-libs API was frozen today! This will help us greatly
by providing a stable, non-moving target (although most things we
currently use havn't changed much). We've gotten a _lot_ done on
the conversion process. I just got the new and improved version to
compile for the first time today! This means we'll be able to make a
new screenshot soon...
- 25 Nov 1998 --
Well, the conversion process has been slow so far, but is gaining
a bit of momentum. If case you didn't know, we are changing GnomeHack
from using C++ and Gtk-- to just using C, Gnome and Gtk. We are
hoping to get the thing running by the end of this weekend, since we
have a few people getting time off for the thanksgiving holiday. We
won't be done, but we at least hope to have it running as well as it was
before the change to C.
- 11 Nov 1998 --
Several things have happened over the last month. First, Jeff
Garzik has converted things from using straight autoconf, to now
use automake. This makes the builds much cleaner. Great Work Jeff!
Another Really big change, is that we have decided to switch to
using straight Gnome and C, instead of using Gtk-- and C++. I
believe that Gtk-- will eventually end up being very cool and
usable, but for now it is too unstable and a very moving target.
This change will make development easier, and should make it compile
faster too... We are now in the midst of porting the code from C++
and Gtk-- to using C and Gnome.
- 12 Oct 1998 --
It seems my one week trip became a three week trip. Ugh! Anyway, I
am finally home now. We now have a REAL mailing list! Lets
be sure to put it to good use. Info on subscribing is a paragraph
up. I just subscribed myself. Hopefully now we can get some real
work going on this thing, and finish up the rough spots.
- 19 Sept 1998 --
Thanks to Tony, the map window is working much better, and now
actually displays the right pictures. And I fixed up some of the event
handling and whatnot, so it is getting much more playable. I will be
out of town on business this week, and I don't know what sort of email
access I will have. If you have comments and ideas, mail away and I'll
get to them when I can. If you have patches to submit, I'm sure Tony
will be glad to merge them in.
- 16 Sept 1998 --
Gnomehack is now playable!!!!!!!!! I just updated the screenshot
to reflect this. Wonderful things are afoot. Granted, gameplay
is somewhat crippled at the moment, but it is at least playable!
Hopefully we'll get a 0.1 release out this week.....
- 6 Sept 1998 --
I now have it where it not only compiles, it displayes first the
main window, then the class selection dialog box. It allows you to
select a class, and the game the proceeds to welcome you to nethack
(via the message window). Now if we next allow it to accept and
process key events, the game will be playable! I just got a patch
from Tony, but I am too tired to apply it now. I'll try it in the
morning.
- 3 Sept 1998 --
It compiles! Wahoo!!! I just had to fix the configure.in script and
do some touch-ups to the Makefile. Now with all that done, time to
make some cool windows pop up and such.
- 2 Sept 1998 --
Work is starting up again on GnomeHack.
It has been a long time without any news showing up here, so it is time
to break the silence. The big new is that 1) I am now feeling healthy
and am working on GnomeHack again, 2) I now have help! A big welcome
goes out to
Tony who has
joined the effort. Thanks to him, gnomehack can now actually compile
(at least in theory -- doesn't quite for me yet). He has contributed
a lot of fixups, and has worked with nethack before under OS/2. Just
the kind of help this project needs.
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